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Existing GPU graph analytics frameworks are typically built from specialized, bottom-up implementations of graph operators that are customized to graph computation. In this work we describe Mini-Gunrock, a lightweight graph analytics framework on the GPU. Unlike existing frameworks, Mini-Gunrock is built from graph operators implemented with generic transform-based data-parallel primitives. Using this method to bridge the gap between programmability and high performance for GPU graph analytics, we demonstrate operator performance on scale-free graphs with an average 1.5x speedup compared to Gunrock's corresponding operator performance. Mini-Gunrock's graph operators, optimizations, and applications code have 10x smaller code size and comparable overall performance vs. Gunrock.more » « less
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Pan, Yuechao; Wang, Yangzihao; Wu, Yuduo; Yang, Carl; Owens, John D. (, Proceedings of the 31st IEEE International Parallel and Distributed Processing Symposium)We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the single-GPU implementations, our design only requires programmers to specify a few algorithm-dependent concerns, hiding most multi-GPU related implementation details. We analyze the theoretical and practical limits to scalability in the context of varying graph primitives and datasets. We describe several optimizations, such as direction optimizing traversal, and a just-enough memory allocation scheme, for better performance and smaller memory consumption. Compared to previous work, we achieve best-of-class performance across operations and datasets, including excellent strong and weak scalability on most primitives as we increase the number of GPUs in the system.more » « less
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